5/02/2016

Autodesk Maya Tutorials Submission 02/05/2016 Year 1

Intro to Maya

1. Modeling in 3D Software
2. Block Modeling
3. Common Shaders
4. UV Layout
5. One, Two, And Three point Lighting 
6. Batch Rendering
7. Animating in 3D Software
8. Animation Part 1 - Using Rigs
9. Animation Part 2 - Using Motion Path
10. Animation Part 3 - Using MEL
11. Animation Part 4 - Dynamics

Modeling 1 - Digital Sets

1.Modeling
2. UV Layoud & Texturing
3. Lighting
4. Texturing
5. Bump, Specular Map and Final Composite


Lighting and Rendering

1.Part 1: Exterior Lighting for Animation - Mid Day

Texturing and Shading


Animation 1

1. The Bouncing Ball Part 1: On the Spot
2. The Bouncing Ball Part 2: With Travel & Rotation
3. Settle & Rest: Pendulum
4. Secondary Action & Overlap: Hanging Chain
5. Squash & Stretch: Jumping
6. Anticipation & Follow-through: Can Snatch
7. Installing & Using 'Felix Jnr' Character Rig
8. Walk Cycles Part 1: Mechanics

Rules of Digital Pre-Visualisation (Pre-Viz)

1. Camera Part 2 : Pan Shot
2. Camera Part 3 : Roll Shot
3. Camera Part 4: Pitch Shot
4. Camera Part 5: Dolly Shot
5. Camera Part 6: Crane Shot
6. Camera Part 7: Distance Shot
7. Camera Part 8: Coverage
8. Camera Part 9: Camera Shake
9. Camera Part 10: Contra-Zoom

Rigging and Skinning

1. Biped Rigging Part 1 - Legs
2. Biped Rigging Part 2 - Spine
3. Biped Rigging Part 3 - Arms
4. Biped Rigging Part 4 - Neck and Head
5. Skinning Method 1 - Interactive Weights
6. Skinning Method 2 - Post Weights & Interactive Binding

Modeling 2

1. Hard Surface Part 1
2. Hard Surface Part 2
3. Hard Surface Part 3


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